The Production of Space (2023-ongoing)
These wall sculptures are inspired by a well-known 90s 2D video game texture, materialized as a physical object. Based on the claim by media archeology group, render96, a set of 'cobblestone' textures appeared across titles such as Mario Kart 64, Final Fantasy VII and Mortal Kombat 3. The community asserted that these virtual worlds took their formation via a template texture which originated from the 3D design software which the game designers were using in the 90s, Alias|Wavefront (which later became Maya). Whether or not the cobblestone textures are definitively from this archive, the act of collective information gathering of these media archaeology communities have elevated this texture set to numinous proportions which reifies the authority of the 3D design software as the master framework for spatial design over the decades. Their collective research and documentation assertions about the origins of these textures have inspired mini documentaries and numerous articles, which in turn solidify histories of our virtual environments.
This series uses a combination of machine and traditional fabrication methodologies to render the once digital object into real-world materials, specifically those used in real construction. The versions below are in in OSB wood, plaster, concrete and fibreglass.
Each of the sculptures is approx 1m x 1m, which is a frequently used metric in 3D world building for video games.